![brocade san switch models brocade san switch models](https://www.townsendassets.com/wp-content/uploads/2010/12/5300_san_switch_angle1_large.jpg)
![brocade san switch models brocade san switch models](https://i.ebayimg.com/images/g/KX8AAOSwvBpbOTh~/s-l1600.jpg)
Cost: Energy Equal to 100 times the $ value of the ammunition to be produced. Likewise, clips enchanted to produce a smaller number of bullets than the RoF of the weapon reduce the RoF of the weapon. Otherwise, the RoF of the weapon is reduced accordingly. If the mage is enchanting a firearm which fires multiple bullets in a turn, he must pay the energy cost (based on the $ cost, see below) for as many shots as the weapon can fire in one turn. This spell could also be applied to the lock, to provide an endless supply of flints. For example, a magic flintlock pistol would need the Cornucopia spell cast on both the barrel (for the bullet, wad, and powder) and the pan (for the priming powder). Weapons with just the Concucopia spell on the chamber of the gun can't be properly cleaned and are dangerous to use, since they are always loaded.įor low-tech firearms (or complex weapons at any TL), the cornucopia spell needs to be cast on each part of the weapon that needs to be supplied before the weapon can be fired. This allows the user to unload the gun for cleaning or maintenance, and enchanted magazines can be removed and swapped without problems.
#Brocade san switch models password#
The user has no control over this function, though better weapons of this sort have a Password or Tool Safety (Protection and Warning, q.v.) spell on them. The created ammunition is as prone to failure as normal ammunition for the weapon. If he wanted to add a spell (e.g., Accuracy) that affects all creatures, he could still cast the spell, but he couldn't apply the Bane discount to it.Ĭornucopia - This spell can be cast on magazines or clips for firearms, or on the barrel of a single-shot weapon, to create a gun that never needs to be reloaded and which never runs out of ammunition! Note that ammunition created with this spell is of a type specified by the mage when the spell is cast, though "mixes" can be specified (such as 1 round of tracer ammo for every 5 rounds of normal ammo). At this point, he could also cast other enchantments such as Accuracy, Icy Weapon, etc., at discount cost without any further use of Bane, as long as he accepts the fact that these spells will affect only demons. He casts Bane (Demons) and then improves the swords Puissance to +2 at the discounted cost. E.g., A mage has a Puissance +1 sword but he wishes to improve its abilities against demons. This means that it's +1 in low mana and +2 in normal or better mana.īane - Author: David Pulver (GURPS Technomancer)īane must be cast before all enchantments it is to influence. If a magic item is enchanted with Puissance by a first mage with skill 15 up to +1 and is subsequently enchanted by a second mage with skill 20 to +2, then the sword is now at skill level 15 for +2, 20 for +1. Only if you cast it as +1, then improve it to +2, then to +3, is it three spells.
![brocade san switch models brocade san switch models](https://www.tonitrus.com/media/image/c1/94/80/brocade-br-360-0008-brocade-300-switch-24-ports-rack-mountable-10109411_1280x1280@2x.jpg)
However, you can also cast multiple castings of this spell to improve the level incrementally. Enchantment Spells Enchantment Spells Changes to Enchantment spells from GURPS MagicĪccuracy - Each level of this enchantment increases the Accuracy of a ranged weapon by +1, up to a 100% increase over the weapon's inherent Acc.Īccuracy and Puissance - You can cast multiple levels of these (and similar) spells all at once in one spell casting if you can afford the energy cost.